Rendering Thin Transparent Layers with Extended Normal Distribution Functions
Realistic Rendering of thin transparent layers bounded by rough surfaces involves substantial expense of computation time to account for multiple internal reflections. Resorting to Monte Carlo rendering for such material is usually impractical since recursive importance sampling is inevitable. To re...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 9 vom: 15. Sept., Seite 2108-2119 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2017
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
Online verfügbar |
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