Rendering Thin Transparent Layers with Extended Normal Distribution Functions

Realistic Rendering of thin transparent layers bounded by rough surfaces involves substantial expense of computation time to account for multiple internal reflections. Resorting to Monte Carlo rendering for such material is usually impractical since recursive importance sampling is inevitable. To re...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 9 vom: 15. Sept., Seite 2108-2119
1. Verfasser: Guo, Jie (VerfasserIn)
Weitere Verfasser: Qian, Jinghui, Guo, Yanwen, Pan, Jingui
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't