Animatable Virtual Humans : Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-depe...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 5 vom: 11. Apr., Seite 2644-2650
1. Verfasser: Morgenstern, Wieland (VerfasserIn)
Weitere Verfasser: Bagdasarian, Milena T, Hilsmann, Anna, Eisert, Peter
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article