Animatable Virtual Humans : Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis
We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-depe...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 5 vom: 11. Apr., Seite 2644-2650 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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