|
|
|
|
LEADER |
01000caa a22002652 4500 |
001 |
NLM36956328X |
003 |
DE-627 |
005 |
20240422232215.0 |
007 |
cr uuu---uuuuu |
008 |
240312s2024 xx |||||o 00| ||eng c |
024 |
7 |
|
|a 10.1109/TVCG.2024.3372117
|2 doi
|
028 |
5 |
2 |
|a pubmed24n1383.xml
|
035 |
|
|
|a (DE-627)NLM36956328X
|
035 |
|
|
|a (NLM)38466595
|
040 |
|
|
|a DE-627
|b ger
|c DE-627
|e rakwb
|
041 |
|
|
|a eng
|
100 |
1 |
|
|a Morgenstern, Wieland
|e verfasserin
|4 aut
|
245 |
1 |
0 |
|a Animatable Virtual Humans
|b Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis
|
264 |
|
1 |
|c 2024
|
336 |
|
|
|a Text
|b txt
|2 rdacontent
|
337 |
|
|
|a ƒaComputermedien
|b c
|2 rdamedia
|
338 |
|
|
|a ƒa Online-Ressource
|b cr
|2 rdacarrier
|
500 |
|
|
|a Date Completed 22.04.2024
|
500 |
|
|
|a Date Revised 22.04.2024
|
500 |
|
|
|a published: Print-Electronic
|
500 |
|
|
|a Citation Status MEDLINE
|
520 |
|
|
|a We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-dependent appearance and geometry from mesh sequences poses significant challenges, as it requires the network to learn the intricate shape and articulated motion of a human body. However, statistical body models like SMPL provide valuable a-priori knowledge which we leverage in order to constrain the dimension of the search space, enabling more efficient and targeted learning and to define pose-dependency. Instead of directly learning absolute pose-dependent geometry, we learn the difference between the observed geometry and the fitted SMPL model. This allows us to encode both pose-dependent appearance and geometry in the consistent UV space of the SMPL model. This approach not only ensures a high level of realism but also facilitates streamlined processing and rendering of virtual humans in real-time scenarios
|
650 |
|
4 |
|a Journal Article
|
700 |
1 |
|
|a Bagdasarian, Milena T
|e verfasserin
|4 aut
|
700 |
1 |
|
|a Hilsmann, Anna
|e verfasserin
|4 aut
|
700 |
1 |
|
|a Eisert, Peter
|e verfasserin
|4 aut
|
773 |
0 |
8 |
|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 30(2024), 5 vom: 11. Apr., Seite 2644-2650
|w (DE-627)NLM098269445
|x 1941-0506
|7 nnns
|
773 |
1 |
8 |
|g volume:30
|g year:2024
|g number:5
|g day:11
|g month:04
|g pages:2644-2650
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1109/TVCG.2024.3372117
|3 Volltext
|
912 |
|
|
|a GBV_USEFLAG_A
|
912 |
|
|
|a SYSFLAG_A
|
912 |
|
|
|a GBV_NLM
|
912 |
|
|
|a GBV_ILN_350
|
951 |
|
|
|a AR
|
952 |
|
|
|d 30
|j 2024
|e 5
|b 11
|c 04
|h 2644-2650
|