New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering

Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticate...

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Veröffentlicht in:IEEE computer graphics and applications. - 1991. - 44(2024), 1 vom: 01. Jan., Seite 76-85
1. Verfasser: Hertzmann, Aaron (VerfasserIn)
Weitere Verfasser: Sharma, Rajesh
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE computer graphics and applications
Schlagworte:Journal Article