New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering
Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticate...
Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - 44(2024), 1 vom: 01. Jan., Seite 76-85 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article |
Online verfügbar |
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