New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering
Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticate...
Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - 44(2024), 1 vom: 01. Jan., Seite 76-85 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article |
Zusammenfassung: | Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticated procedural stylization requires accurate curve topology, which has long been an unsolved research problem. This article describes a recent theoretical breakthrough in the topology problem. Specifically, the new theory points out that existing contour algorithms often generate curves that cannot have any valid visibility, and new algorithms show how to correct the problem. This article surveys classes of algorithms that can compute contours accurately and identifies new research opportunities |
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Beschreibung: | Date Revised 26.01.2024 published: Print Citation Status PubMed-not-MEDLINE |
ISSN: | 1558-1756 |
DOI: | 10.1109/MCG.2023.3338784 |