New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering

Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticate...

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Publié dans:IEEE computer graphics and applications. - 1991. - 44(2024), 1 vom: 01. Jan., Seite 76-85
Auteur principal: Hertzmann, Aaron (Auteur)
Autres auteurs: Sharma, Rajesh
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE computer graphics and applications
Sujets:Journal Article