Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments

We present a realtime virtual grasping algorithm to model interactions with virtual objects. Our approach is designed for multi-fingered hands and makes no assumptions about the motion of the user's hand or the virtual objects. Given a model of the virtual hand, we use machine learning and part...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 25(2019), 8 vom: 18. Aug., Seite 2623-2635
1. Verfasser: Tian, Hao (VerfasserIn)
Weitere Verfasser: Wang, Changbo, Manocha, Dinesh, Zhang, Xinyu
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2019
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article