Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments
We present a realtime virtual grasping algorithm to model interactions with virtual objects. Our approach is designed for multi-fingered hands and makes no assumptions about the motion of the user's hand or the virtual objects. Given a model of the virtual hand, we use machine learning and part...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 25(2019), 8 vom: 18. Aug., Seite 2623-2635 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2019
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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