Learning Clip Representations for Skeleton-Based 3D Action Recognition

This paper presents a new representation of skeleton sequences for 3D action recognition. Existing methods based on hand-crafted features or recurrent neural networks cannot adequately capture the complex spatial structures and the long-term temporal dynamics of the skeleton sequences, which are ver...

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Détails bibliographiques
Publié dans:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 27(2018), 6 vom: 08. Juni, Seite 2842-2855
Auteur principal: Ke, Qiuhong (Auteur)
Autres auteurs: Bennamoun, Mohammed, An, Senjian, Sohel, Ferdous, Boussaid, Farid
Format: Article en ligne
Langue:English
Publié: 2018
Accès à la collection:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
Sujets:Journal Article