Learning Clip Representations for Skeleton-Based 3D Action Recognition

This paper presents a new representation of skeleton sequences for 3D action recognition. Existing methods based on hand-crafted features or recurrent neural networks cannot adequately capture the complex spatial structures and the long-term temporal dynamics of the skeleton sequences, which are ver...

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Détails bibliographiques
Publié dans:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 27(2018), 6 vom: 08. Juni, Seite 2842-2855
Auteur principal: Ke, Qiuhong (Auteur)
Autres auteurs: Bennamoun, Mohammed, An, Senjian, Sohel, Ferdous, Boussaid, Farid
Format: Article en ligne
Langue:English
Publié: 2018
Accès à la collection:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
Sujets:Journal Article
Description
Résumé:This paper presents a new representation of skeleton sequences for 3D action recognition. Existing methods based on hand-crafted features or recurrent neural networks cannot adequately capture the complex spatial structures and the long-term temporal dynamics of the skeleton sequences, which are very important to recognize the actions. In this paper, we propose to transform each channel of the 3D coordinates of a skeleton sequence into a clip. Each frame of the generated clip represents the temporal information of the entire skeleton sequence and one particular spatial relationship between the skeleton joints. The entire clip incorporates multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. We also propose a multitask convolutional neural network (MTCNN) to learn the generated clips for action recognition. The proposed MTCNN processes all the frames of the generated clips in parallel to explore the spatial and temporal information of the skeleton sequences. The proposed method has been extensively tested on six challenging benchmark datasets. Experimental results consistently demonstrate the superiority of the proposed clip representation and the feature learning method for 3D action recognition compared to the existing techniques
Description:Date Completed 30.07.2018
Date Revised 30.07.2018
published: Print
Citation Status PubMed-not-MEDLINE
ISSN:1941-0042
DOI:10.1109/TIP.2018.2812099