Learning Clip Representations for Skeleton-Based 3D Action Recognition

This paper presents a new representation of skeleton sequences for 3D action recognition. Existing methods based on hand-crafted features or recurrent neural networks cannot adequately capture the complex spatial structures and the long-term temporal dynamics of the skeleton sequences, which are ver...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 27(2018), 6 vom: 30. Juni, Seite 2842-2855
1. Verfasser: Ke, Qiuhong (VerfasserIn)
Weitere Verfasser: Bennamoun, Mohammed, An, Senjian, Sohel, Ferdous, Boussaid, Farid
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:IEEE transactions on image processing : a publication of the IEEE Signal Processing Society
Schlagworte:Journal Article