Surface and curve skeletonization of large 3D models on the GPU
We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize ske...
Veröffentlicht in: | IEEE transactions on pattern analysis and machine intelligence. - 1979. - 35(2013), 6 vom: 18. Juni, Seite 1495-508 |
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Weitere Verfasser: | , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2013
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Zugriff auf das übergeordnete Werk: | IEEE transactions on pattern analysis and machine intelligence |
Schlagworte: | Journal Article |
Zusammenfassung: | We present a GPU-based framework for extracting surface and curve skeletons of 3D shapes represented as large polygonal meshes. We use an efficient parallel search strategy to compute point-cloud skeletons and their distance and feature transforms (FTs) with user-defined precision. We regularize skeletons by a new GPU-based geodesic tracing technique which is orders of magnitude faster and more accurate than comparable techniques. We reconstruct the input surface from skeleton clouds using a fast and accurate image-based method. We also show how to reconstruct the skeletal manifold structure as a polygon mesh and the curve skeleton as a polyline. Compared to recent skeletonization methods, our approach offers two orders of magnitude speed-up, high-precision, and low-memory footprints. We demonstrate our framework on several complex 3D models |
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Beschreibung: | Date Completed 15.11.2013 Date Revised 19.04.2013 published: Print Citation Status MEDLINE |
ISSN: | 1939-3539 |
DOI: | 10.1109/TPAMI.2012.212 |