A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh

This paper presents a new physically-based 3D facial model based on anatomical knowledge which provides high fidelity for facial expression animation while optimizing the computation. Our facial model has a multilayer biomechanical structure, incorporating a physically-based approximation to facial...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 10(2004), 3 vom: 26. Mai, Seite 339-52
1. Verfasser: Zhang, Yu (VerfasserIn)
Weitere Verfasser: Prakash, Edmond C, Sung, Eric
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2004
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM180459449
003 DE-627
005 20231223155524.0
007 cr uuu---uuuuu
008 231223s2004 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2004.1272733  |2 doi 
028 5 2 |a pubmed24n0602.xml 
035 |a (DE-627)NLM180459449 
035 |a (NLM)18579964 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Zhang, Yu  |e verfasserin  |4 aut 
245 1 2 |a A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh 
264 1 |c 2004 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 31.07.2008 
500 |a Date Revised 26.06.2008 
500 |a published: Print 
500 |a Citation Status MEDLINE 
520 |a This paper presents a new physically-based 3D facial model based on anatomical knowledge which provides high fidelity for facial expression animation while optimizing the computation. Our facial model has a multilayer biomechanical structure, incorporating a physically-based approximation to facial skin tissue, a set of anatomically-motivated facial muscle actuators, and underlying skull structure. In contrast to existing mass-spring-damper (MSD) facial models, our dynamic skin model uses the nonlinear springs to directly simulate the nonlinear visco-elastic behavior of soft tissue and a new kind of edge repulsion spring is developed to prevent collapse of the skin model. Different types of muscle models have been developed to simulate distribution of the muscle force applied on the skin due to muscle contraction. The presence of the skull advantageously constrain the skin movements, resulting in more accurate facial deformation and also guides the interactive placement of facial muscles. The governing dynamics are computed using a local semi-implicit ODE solver. In the dynamic simulation, an adaptive refinement automatically adapts the local resolution at which potential inaccuracies are detected depending on local deformation. The method, in effect, ensures the required speedup by concentrating computational time only where needed while ensuring realistic behavior within a predefined error threshold. This mechanism allows more pleasing animation results to be produced at a reduced computational cost 
650 4 |a Journal Article 
700 1 |a Prakash, Edmond C  |e verfasserin  |4 aut 
700 1 |a Sung, Eric  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 10(2004), 3 vom: 26. Mai, Seite 339-52  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:10  |g year:2004  |g number:3  |g day:26  |g month:05  |g pages:339-52 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2004.1272733  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 10  |j 2004  |e 3  |b 26  |c 05  |h 339-52