Interactive sound rendering in complex and dynamic scenes using frustum tracing

We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform c...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 13(2007), 6 vom: 01. Nov., Seite 1672-9
Auteur principal: Lauterbach, Christian (Auteur)
Autres auteurs: Chandak, Anish, Manocha, Dinesh
Format: Article
Langue:English
Publié: 2007
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article