Interactive sound rendering in complex and dynamic scenes using frustum tracing
We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform c...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1998. - 13(2007), 6 vom: 01. Nov., Seite 1672-9 |
---|---|
Auteur principal: | |
Autres auteurs: | , |
Format: | Article |
Langue: | English |
Publié: |
2007
|
Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |