Interactive sound rendering in complex and dynamic scenes using frustum tracing
We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform c...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 13(2007), 6 vom: 01. Nov., Seite 1672-9 |
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Weitere Verfasser: | , |
Format: | Aufsatz |
Sprache: | English |
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2007
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |