Interactive sound rendering in complex and dynamic scenes using frustum tracing

We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform c...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 13(2007), 6 vom: 01. Nov., Seite 1672-9
1. Verfasser: Lauterbach, Christian (VerfasserIn)
Weitere Verfasser: Chandak, Anish, Manocha, Dinesh
Format: Aufsatz
Sprache:English
Veröffentlicht: 2007
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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245 1 0 |a Interactive sound rendering in complex and dynamic scenes using frustum tracing 
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520 |a We present a new approach for simulating real-time sound propagation in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform clipping and intersection tests using ray packet tracing. A simple and efficient formulation is used to compute secondary frusta and perform hierarchical traversal. We demonstrate the performance of our algorithm in an interactive system for complex environments and architectural models with tens or hundreds of thousands of triangles. Our algorithm can perform real-time simulation and rendering on a high-end PC 
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700 1 |a Manocha, Dinesh  |e verfasserin  |4 aut 
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