The Dynamics of Deterrence

Because punishment is scarce, costly, and painful, optimal enforcement strategies will minimize the amount of actual punishment required to effectuate deterrence. If potential offenders are sufficiently deterrable, increasing the conditional probability of punishment (given violation) can reduce the...

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Détails bibliographiques
Publié dans:Proceedings of the National Academy of Sciences of the United States of America. - National Academy of Sciences. - 106(2009), 34, Seite 14230-14235
Auteur principal: Kleiman, Mark (Auteur)
Autres auteurs: Kilmer, Beau, Schelling, Thomas C.
Format: Article en ligne
Langue:English
Publié: 2009
Accès à la collection:Proceedings of the National Academy of Sciences of the United States of America
Sujets:crime enforcement game theory positive feedback tipping Political science Economics Social sciences Behavioral sciences Mathematics Law
Description
Résumé:Because punishment is scarce, costly, and painful, optimal enforcement strategies will minimize the amount of actual punishment required to effectuate deterrence. If potential offenders are sufficiently deterrable, increasing the conditional probability of punishment (given violation) can reduce the amount of punishment actually inflicted, by "tipping" a situation from its high-violation equilibrium to its low-violation equilibrium. Compared to random or "equal opportunity" enforcement, dynamically concentrated sanctions can reduce the punishment level necessary to tip the system, especially if preceded by warnings. Game theory and some simple and robust Monte Carlo simulations demonstrate these results, which, in addition to their potential for reducing crime and incarceration, may have implications for both management and regulation.
ISSN:10916490