Design Considerations for Virtual Self-Representation in Educational Games
Virtual self-representations, commonly known as avatars, play a critical and often underexplored role in the design and effectiveness of educational games. This article explores various dimensions of avatar design and their impact on educational game outcomes. We examine how an avatar's voice c...
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Bibliographische Detailangaben
| Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - 45(2025), 4 vom: 13. Juli, Seite 107-115
|
| 1. Verfasser: |
Kronenberger, Melissa T
(VerfasserIn) |
| Weitere Verfasser: |
Liang, Hai-Ning,
Mousas, Christos,
Kao, Dominic,
Sousa Santos, Beatriz,
Magana, Alejandra J,
Bidarra, Rafael |
| Format: | Online-Aufsatz
|
| Sprache: | English |
| Veröffentlicht: |
2025
|
| Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications
|
| Schlagworte: | Journal Article |