Can I Get There? Negotiated User-to-User Teleportations in Social VR
The growing adoption of social virtual reality (VR) platforms underscores the importance of safeguarding personal VR space to maintain user privacy and security. Teleportation, a prevalent instantaneous locomotion method in VR, facilitates user engagement but can also inadvertently intrude upon pers...
| Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 10. Mai, Seite 2320-2330 |
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| Auteur principal: | |
| Autres auteurs: | , , |
| Format: | Article en ligne |
| Langue: | English |
| Publié: |
2025
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| Accès à la collection: | IEEE transactions on visualization and computer graphics |
| Sujets: | Journal Article |
| Accès en ligne |
Volltext |