Can I Get There? Negotiated User-to-User Teleportations in Social VR
The growing adoption of social virtual reality (VR) platforms underscores the importance of safeguarding personal VR space to maintain user privacy and security. Teleportation, a prevalent instantaneous locomotion method in VR, facilitates user engagement but can also inadvertently intrude upon pers...
| Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 10. Mai, Seite 2320-2330 |
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| Format: | Online-Aufsatz |
| Sprache: | English |
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2025
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| Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
| Schlagworte: | Journal Article |
| Online verfügbar |
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