Towards 360 VR Sickness Mitigation : From Virtual Reality Eye-tracking to Visual Communication

Most 360 virtual reality (VR) contents have been developed without considering that users could be affected by VR sickness. Accordingly, users' viewing safety has been steadily highlighted as a critical problem in the VR market. In this study, we investigate a novel VR sickness mitigation frame...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 22. Aug.
Auteur principal: Lee, Jeonghaeng (Auteur)
Autres auteurs: Kim, Woojae, Yang, Chao, An, Ping, Lee, Sanghoon
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article