Towards 360 VR Sickness Mitigation : From Virtual Reality Eye-tracking to Visual Communication

Most 360 virtual reality (VR) contents have been developed without considering that users could be affected by VR sickness. Accordingly, users' viewing safety has been steadily highlighted as a critical problem in the VR market. In this study, we investigate a novel VR sickness mitigation frame...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 22. Aug.
1. Verfasser: Lee, Jeonghaeng (VerfasserIn)
Weitere Verfasser: Kim, Woojae, Yang, Chao, An, Ping, Lee, Sanghoon
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article