Towards 360 VR Sickness Mitigation : From Virtual Reality Eye-tracking to Visual Communication
Most 360 virtual reality (VR) contents have been developed without considering that users could be affected by VR sickness. Accordingly, users' viewing safety has been steadily highlighted as a critical problem in the VR market. In this study, we investigate a novel VR sickness mitigation frame...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 22. Aug. |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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