New Insights in Smooth Occluding Contours for Nonphotorealistic Rendering

Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticate...

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Publié dans:IEEE computer graphics and applications. - 1991. - 44(2024), 1 vom: 01. Jan., Seite 76-85
Auteur principal: Hertzmann, Aaron (Auteur)
Autres auteurs: Sharma, Rajesh
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE computer graphics and applications
Sujets:Journal Article
Description
Résumé:Computing occluding contours is often a crucial step in stroke-based artistic 3-D stylization for movies, video games, and visualizations. However, many existing applications use only simple curve stylization techniques, such as thin black lines or hand-animated strokes. This is because sophisticated procedural stylization requires accurate curve topology, which has long been an unsolved research problem. This article describes a recent theoretical breakthrough in the topology problem. Specifically, the new theory points out that existing contour algorithms often generate curves that cannot have any valid visibility, and new algorithms show how to correct the problem. This article surveys classes of algorithms that can compute contours accurately and identifies new research opportunities
Description:Date Revised 26.01.2024
published: Print
Citation Status PubMed-not-MEDLINE
ISSN:1558-1756
DOI:10.1109/MCG.2023.3338784