Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR

With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are building increasingly complex experiences that allow users to express themselves more naturally. Self-avatars and object interaction in virtual worlds are at the heart of these experiences. However, these...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2348-2357
Auteur principal: Bhargava, Ayush (Auteur)
Autres auteurs: Venkatakrishnan, Rohith, Venkatakrishnan, Roshan, Lucaites, Kathryn, Solini, Hannah, Robb, Andrew C, Pagano, Christopher C, Babu, Sabarish V
Format: Article en ligne
Langue:English
Publié: 2023
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article