Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are building increasingly complex experiences that allow users to express themselves more naturally. Self-avatars and object interaction in virtual worlds are at the heart of these experiences. However, these...
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Bibliographische Detailangaben
| Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2348-2357
|
| 1. Verfasser: |
Bhargava, Ayush
(VerfasserIn) |
| Weitere Verfasser: |
Venkatakrishnan, Rohith,
Venkatakrishnan, Roshan,
Lucaites, Kathryn,
Solini, Hannah,
Robb, Andrew C,
Pagano, Christopher C,
Babu, Sabarish V |
| Format: | Online-Aufsatz
|
| Sprache: | English |
| Veröffentlicht: |
2023
|
| Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
|
| Schlagworte: | Journal Article |