Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR

With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are building increasingly complex experiences that allow users to express themselves more naturally. Self-avatars and object interaction in virtual worlds are at the heart of these experiences. However, these...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2023) vom: 22. Feb.
1. Verfasser: Bhargava, Ayush (VerfasserIn)
Weitere Verfasser: Venkatakrishnan, Rohith, Venkatakrishnan, Roshan, Lucaites, Kathryn, Solini, Hannah, Robb, Andrew C, Pagano, Christopher C, Babu, Sabarish V
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article