Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are building increasingly complex experiences that allow users to express themselves more naturally. Self-avatars and object interaction in virtual worlds are at the heart of these experiences. However, these...
Description complète
Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2348-2357
|
Auteur principal: |
Bhargava, Ayush
(Auteur) |
Autres auteurs: |
Venkatakrishnan, Rohith,
Venkatakrishnan, Roshan,
Lucaites, Kathryn,
Solini, Hannah,
Robb, Andrew C,
Pagano, Christopher C,
Babu, Sabarish V |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2023
|
Accès à la collection: | IEEE transactions on visualization and computer graphics
|
Sujets: | Journal Article |