Skeleton-based Human Action Recognition via Large-kernel Attention Graph Convolutional Network
The skeleton-based human action recognition has broad application prospects in the field of virtual reality, as skeleton data is more resistant to data noise such as background interference and camera angle changes. Notably, recent works treat the human skeleton as a non-grid representation, e.g., s...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2023) vom: 22. Feb. |
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Format: | Online-Aufsatz |
Sprache: | English |
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2023
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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