This work introduces a perspective-corrected video see-through mixed-reality head-mounted display with edge-preserving occlusion and low-latency capabilities. To realize the consistent spatial and temporal composition of a captured real world containing virtual objects, we perform three essential ta...
Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2826-2836
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Auteur principal: |
Ishihara, Atsushi
(Auteur) |
Autres auteurs: |
Aga, Hiroyuki,
Ishihara, Yasuko,
Ichikawa, Hirotake,
Kaji, Hidetaka,
Kawasaki, Koichi,
Kobayashi, Daita,
Kobayashi, Toshimi,
Nishida, Ken,
Hamasaki, Takumi,
Mori, Hideto,
Morikubo, Yuki |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2023
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Accès à la collection: | IEEE transactions on visualization and computer graphics
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Sujets: | Journal Article |