Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted Display

This work introduces a perspective-corrected video see-through mixed-reality head-mounted display with edge-preserving occlusion and low-latency capabilities. To realize the consistent spatial and temporal composition of a captured real world containing virtual objects, we perform three essential ta...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 29(2023), 5 vom: 04. Mai, Seite 2826-2836
1. Verfasser: Ishihara, Atsushi (VerfasserIn)
Weitere Verfasser: Aga, Hiroyuki, Ishihara, Yasuko, Ichikawa, Hirotake, Kaji, Hidetaka, Kawasaki, Koichi, Kobayashi, Daita, Kobayashi, Toshimi, Nishida, Ken, Hamasaki, Takumi, Mori, Hideto, Morikubo, Yuki
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2023
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article