Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints
In this article, we propose a system that can automatically generate immersive and interactive virtual reality (VR) scenes by taking real-world geometric constraints into account. Our system can not only help users avoid real-world obstacles in virtual reality experiences, but also provide context-c...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 12 vom: 31. Dez., Seite 3986-3999
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Auteur principal: |
He, Yu
(Auteur) |
Autres auteurs: |
Liu, Ying-Tian,
Jin, Yi-Han,
Zhang, Song-Hai,
Lai, Yu-Kun,
Hu, Shi-Min |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2022
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Accès à la collection: | IEEE transactions on visualization and computer graphics
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Sujets: | Journal Article |