Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints 
    
    
              
              In this article, we propose a system that can automatically generate immersive and interactive virtual reality (VR) scenes by taking real-world geometric constraints into account. Our system can not only help users avoid real-world obstacles in virtual reality experiences, but also provide context-c...
              Ausführliche Beschreibung
          
    
                  
        Bibliographische Detailangaben
                  | Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 12 vom: 31. Dez., Seite 3986-3999
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                  | 1. Verfasser: | 
      
        He, Yu
      (VerfasserIn) | 
                  | Weitere Verfasser: | 
      
        Liu, Ying-Tian, 
      
        Jin, Yi-Han, 
      
        Zhang, Song-Hai, 
      
        Lai, Yu-Kun, 
      
        Hu, Shi-Min | 
                  | Format: |       Online-Aufsatz
   | 
                  | Sprache: | English | 
                  | Veröffentlicht: | 
            
            2022
        
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                  | Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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                  | Schlagworte: | Journal Article |