Context-Consistent Generation of Indoor Virtual Environments Based on Geometry Constraints

In this article, we propose a system that can automatically generate immersive and interactive virtual reality (VR) scenes by taking real-world geometric constraints into account. Our system can not only help users avoid real-world obstacles in virtual reality experiences, but also provide context-c...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 12 vom: 31. Dez., Seite 3986-3999
Auteur principal: He, Yu (Auteur)
Autres auteurs: Liu, Ying-Tian, Jin, Yi-Han, Zhang, Song-Hai, Lai, Yu-Kun, Hu, Shi-Min
Format: Article en ligne
Langue:English
Publié: 2022
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article