Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences
360-degree experiences such as cinematic virtual reality and 360-degree videos are becoming increasingly popular. In most examples, viewers can freely explore the content by changing their orientation. However, in some cases, this increased freedom may lead to viewers missing important events within...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 11 vom: 15. Nov., Seite 4321-4331
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1. Verfasser: |
Norouzi, Nahal
(VerfasserIn) |
Weitere Verfasser: |
Bruder, Gerd,
Erickson, Austin,
Kim, Kangsoo,
Bailenson, Jeremy,
Wisniewski, Pamela,
Hughes, Charlie,
Welch, Greg |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2021
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't
Research Support, U.S. Gov't, Non-P.H.S. |