Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences

360-degree experiences such as cinematic virtual reality and 360-degree videos are becoming increasingly popular. In most examples, viewers can freely explore the content by changing their orientation. However, in some cases, this increased freedom may lead to viewers missing important events within...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 27(2021), 11 vom: 15. Nov., Seite 4321-4331
1. Verfasser: Norouzi, Nahal (VerfasserIn)
Weitere Verfasser: Bruder, Gerd, Erickson, Austin, Kim, Kangsoo, Bailenson, Jeremy, Wisniewski, Pamela, Hughes, Charlie, Welch, Greg
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2021
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.