Real-World Virtual Reality With Head-Motion Parallax
Most of the real-world virtual reality (VR) content available today is captured and rendered from a fixed vantage point. The visual-vestibular conflict arising from the lack of head-motion parallax degrades the feeling of presence in the virtual environment and has been shown to induce nausea and vi...
Veröffentlicht in: | IEEE computer graphics and applications. - 1997. - 41(2021), 4 vom: 03. Juli, Seite 29-39 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2021
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article |
Online verfügbar |
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