Real-World Virtual Reality With Head-Motion Parallax

Most of the real-world virtual reality (VR) content available today is captured and rendered from a fixed vantage point. The visual-vestibular conflict arising from the lack of head-motion parallax degrades the feeling of presence in the virtual environment and has been shown to induce nausea and vi...

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Publié dans:IEEE computer graphics and applications. - 1997. - 41(2021), 4 vom: 03. Juli, Seite 29-39
Auteur principal: Thatte, Jayant (Auteur)
Autres auteurs: Girod, Bernd
Format: Article en ligne
Langue:English
Publié: 2021
Accès à la collection:IEEE computer graphics and applications
Sujets:Journal Article