Adapting Virtual Embodiment Through Reinforcement Learning
In Virtual Reality, having a virtual body opens a wide range of possibilities as the participant's avatar can appear to be quite different from oneself for the sake of the targeted application (e.g., for perspective-taking). In addition, the system can partially manipulate the displayed avatar...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 9 vom: 08. Sept., Seite 3193-3205
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1. Verfasser: |
Porssut, Thibault
(VerfasserIn) |
Weitere Verfasser: |
Hou, Yawen,
Blanke, Olaf,
Herbelin, Bruno,
Boulic, Ronan |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |