Adapting Virtual Embodiment Through Reinforcement Learning

In Virtual Reality, having a virtual body opens a wide range of possibilities as the participant's avatar can appear to be quite different from oneself for the sake of the targeted application (e.g., for perspective-taking). In addition, the system can partially manipulate the displayed avatar...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 9 vom: 08. Sept., Seite 3193-3205
1. Verfasser: Porssut, Thibault (VerfasserIn)
Weitere Verfasser: Hou, Yawen, Blanke, Olaf, Herbelin, Bruno, Boulic, Ronan
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't