A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds
We present an original workflow for structuring a point cloud generated from several scans. Our representation is based on a set of local graphs. Each graph is constructed from the depth map provided by each scan. The graphs are then connected together via the overlapping areas, and careful consider...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 8 vom: 01. Aug., Seite 2822-2833 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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