A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds

We present an original workflow for structuring a point cloud generated from several scans. Our representation is based on a set of local graphs. Each graph is constructed from the depth map provided by each scan. The graphs are then connected together via the overlapping areas, and careful consider...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 8 vom: 01. Aug., Seite 2822-2833
1. Verfasser: Bletterer, Arnaud (VerfasserIn)
Weitere Verfasser: Payan, Frederic, Antonini, Marc
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article