On the Plausibility of Virtual Body Animation Features in Virtual Reality
We present two experiments to assess the relative impact of different levels of body animation fidelity on plausibility illusion (Psi). The first experiment presents a virtual character that is not controlled by the user ( n=13), while the second experiment presents a user-controlled virtual avatar...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 4 vom: 18. Apr., Seite 1880-1893 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2022
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
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