Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling

This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled us...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 28(2022), 2 vom: 05. Feb., Seite 1373-1384
1. Verfasser: Jeong, Yuna (VerfasserIn)
Weitere Verfasser: Baek, Seung Youp, Seok, Yechan, Lee, Gi Beom, Lee, Sungkil
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2022
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000caa a22002652c 4500
001 NLM313310734
003 DE-627
005 20250227174915.0
007 cr uuu---uuuuu
008 231225s2022 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2020.3014474  |2 doi 
028 5 2 |a pubmed25n1044.xml 
035 |a (DE-627)NLM313310734 
035 |a (NLM)32755864 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Jeong, Yuna  |e verfasserin  |4 aut 
245 1 0 |a Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling 
264 1 |c 2022 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 31.12.2021 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled using rasterization, while regular objects are sparsely sampled using conventional defocus-blur rendering. The intrinsic appearance is dynamically transformed from a precomputed look-up table, which encodes radial aberrations against image distances in a compact 2D texture. Our solution can render complex bokeh effects without undersampling artifacts in real time, and greatly improve the photorealism of defocus-blur rendering 
650 4 |a Journal Article 
700 1 |a Baek, Seung Youp  |e verfasserin  |4 aut 
700 1 |a Seok, Yechan  |e verfasserin  |4 aut 
700 1 |a Lee, Gi Beom  |e verfasserin  |4 aut 
700 1 |a Lee, Sungkil  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 28(2022), 2 vom: 05. Feb., Seite 1373-1384  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnas 
773 1 8 |g volume:28  |g year:2022  |g number:2  |g day:05  |g month:02  |g pages:1373-1384 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2020.3014474  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 28  |j 2022  |e 2  |b 05  |c 02  |h 1373-1384