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231225s2022 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2020.3014474
|2 doi
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|a eng
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| 100 |
1 |
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|a Jeong, Yuna
|e verfasserin
|4 aut
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| 245 |
1 |
0 |
|a Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling
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| 264 |
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|c 2022
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| 336 |
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|a Text
|b txt
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|a ƒaComputermedien
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|2 rdamedia
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|a ƒa Online-Ressource
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|a Date Revised 31.12.2021
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|a published: Print-Electronic
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|a Citation Status PubMed-not-MEDLINE
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| 520 |
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|a This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled using rasterization, while regular objects are sparsely sampled using conventional defocus-blur rendering. The intrinsic appearance is dynamically transformed from a precomputed look-up table, which encodes radial aberrations against image distances in a compact 2D texture. Our solution can render complex bokeh effects without undersampling artifacts in real time, and greatly improve the photorealism of defocus-blur rendering
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| 650 |
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4 |
|a Journal Article
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| 700 |
1 |
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|a Baek, Seung Youp
|e verfasserin
|4 aut
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| 700 |
1 |
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|a Seok, Yechan
|e verfasserin
|4 aut
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| 700 |
1 |
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|a Lee, Gi Beom
|e verfasserin
|4 aut
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| 700 |
1 |
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|a Lee, Sungkil
|e verfasserin
|4 aut
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| 773 |
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 28(2022), 2 vom: 05. Feb., Seite 1373-1384
|w (DE-627)NLM098269445
|x 1941-0506
|7 nnas
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| 773 |
1 |
8 |
|g volume:28
|g year:2022
|g number:2
|g day:05
|g month:02
|g pages:1373-1384
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|u http://dx.doi.org/10.1109/TVCG.2020.3014474
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