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231225s2021 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2020.2987834
|2 doi
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|a eng
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|a Gloumeau, P Christopher
|e verfasserin
|4 aut
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|a PinNPivot
|b Object Manipulation Using Pins in Immersive Virtual Environments
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|c 2021
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|a Text
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|a ƒaComputermedien
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|a ƒa Online-Ressource
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|a Date Revised 26.02.2021
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|a published: Print-Electronic
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|a Citation Status PubMed-not-MEDLINE
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|a Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster
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|a Journal Article
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|a Stuerzlinger, Wolfgang
|e verfasserin
|4 aut
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|a Han, JungHyun
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 27(2021), 4 vom: 15. Apr., Seite 2488-2494
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|x 1941-0506
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|g volume:27
|g year:2021
|g number:4
|g day:15
|g month:04
|g pages:2488-2494
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|u http://dx.doi.org/10.1109/TVCG.2020.2987834
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