View-Invariant Human Action Recognition Based on a 3D Bio-Constrained Skeleton Model
Skeleton-based human action recognition has been a hot topic in recent years. Most existing studies are based on the skeleton data obtained from Kinect, which is noisy and unstable, in particular, in the case of occlusions. To cope with the noisy skeleton data and variation of viewpoints, this paper...
Veröffentlicht in: | IEEE transactions on image processing : a publication of the IEEE Signal Processing Society. - 1992. - 28(2019), 8 vom: 22. Aug., Seite 3959-3972 |
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Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2019
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Zugriff auf das übergeordnete Werk: | IEEE transactions on image processing : a publication of the IEEE Signal Processing Society |
Schlagworte: | Journal Article |
Online verfügbar |
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