Equalizer 2.0-Convergence of a Parallel Rendering Framework
Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel renderi...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 26(2020), 2 vom: 18. Feb., Seite 1292-1307 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2020
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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