A Voxel-Based Rendering Pipeline for Large 3D Line Sets
We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects. Even for opaque lines we demonstrate superior rendering performance compared to GPU rasterization of lines, and when t...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 25(2019), 7 vom: 09. Juli, Seite 2378-2391 |
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Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2019
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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