A Voxel-Based Rendering Pipeline for Large 3D Line Sets

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects. Even for opaque lines we demonstrate superior rendering performance compared to GPU rasterization of lines, and when t...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 25(2019), 7 vom: 09. Juli, Seite 2378-2391
Auteur principal: Kanzler, Mathias (Auteur)
Autres auteurs: Rautenhaus, Marc, Westermann, Rudiger
Format: Article en ligne
Langue:English
Publié: 2019
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article