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231225s2018 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2018.2794071
|2 doi
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|a pubmed24n0939.xml
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|a eng
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|a Luo, Bicheng
|e verfasserin
|4 aut
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|a Parallax360
|b Stereoscopic 360° Scene Representation for Head-Motion Parallax
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|c 2018
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|a Text
|b txt
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|a ƒaComputermedien
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|a ƒa Online-Ressource
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|a Date Completed 20.06.2019
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|a Date Revised 20.06.2019
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|a published: Print
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|a Citation Status MEDLINE
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|a We propose a novel 360° scene representation for converting real scenes into stereoscopic 3D virtual reality content with head-motion parallax. Our image-based scene representation enables efficient synthesis of novel views with six degrees-of-freedom (6-DoF) by fusing motion fields at two scales: (1) disparity motion fields carry implicit depth information and are robustly estimated from multiple laterally displaced auxiliary viewpoints, and (2) pairwise motion fields enable real-time flow-based blending, which improves the visual fidelity of results by minimizing ghosting and view transition artifacts. Based on our scene representation, we present an end-to-end system that captures real scenes with a robotic camera arm, processes the recorded data, and finally renders the scene in a head-mounted display in real time (more than 40 Hz). Our approach is the first to support head-motion parallax when viewing real 360° scenes. We demonstrate compelling results that illustrate the enhanced visual experience - and hence sense of immersion-achieved with our approach compared to widely-used stereoscopic panoramas
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|a Journal Article
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|a Research Support, Non-U.S. Gov't
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1 |
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|a Xu, Feng
|e verfasserin
|4 aut
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1 |
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|a Richardt, Christian
|e verfasserin
|4 aut
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700 |
1 |
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|a Yong, Jun-Hai
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 24(2018), 4 vom: 15. Apr., Seite 1545-1553
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|g year:2018
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|g day:15
|g month:04
|g pages:1545-1553
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|u http://dx.doi.org/10.1109/TVCG.2018.2794071
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