User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo

We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Ou...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 7 vom: 15. Juli, Seite 1838-1851
1. Verfasser: Baricevic, Domagoj (VerfasserIn)
Weitere Verfasser: Hollerer, Tobias, Sen, Pradeep, Turk, Matthew
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.
Beschreibung
Zusammenfassung:We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Our stereo algorithm borrows ideas from PatchMatch, and adapts them to semi-dense stereo. This approach is implemented in a prototype device build from off-the-shelf hardware, with no active depth sensing. Despite the limited depth data, we achieve high-quality rendering for the user-perspective magic lens
Beschreibung:Date Completed 31.10.2018
Date Revised 31.10.2018
published: Print-Electronic
Citation Status PubMed-not-MEDLINE
ISSN:1941-0506
DOI:10.1109/TVCG.2016.2559483