User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo
We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Ou...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 7 vom: 15. Juli, Seite 1838-1851 |
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Weitere Verfasser: | , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2017
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. |
Zusammenfassung: | We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Our stereo algorithm borrows ideas from PatchMatch, and adapts them to semi-dense stereo. This approach is implemented in a prototype device build from off-the-shelf hardware, with no active depth sensing. Despite the limited depth data, we achieve high-quality rendering for the user-perspective magic lens |
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Beschreibung: | Date Completed 31.10.2018 Date Revised 31.10.2018 published: Print-Electronic Citation Status PubMed-not-MEDLINE |
ISSN: | 1941-0506 |
DOI: | 10.1109/TVCG.2016.2559483 |