Predicting the Interactive Rendering Time Threshold of Gaussian Process Models With HyperSlice

In this paper we present a method for predicting the rendering time to display multi-dimensional data for the analysis of computer simulations using the HyperSlice [36] method with Gaussian process model reconstruction. Our method relies on a theoretical understanding of how the data points are draw...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 2 vom: 25. Feb., Seite 1111-1123
1. Verfasser: Torsney-Weir, Thomas (VerfasserIn)
Weitere Verfasser: Bergner, Steven, Bingham, Derek, Moller, Torsten
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
Beschreibung
Zusammenfassung:In this paper we present a method for predicting the rendering time to display multi-dimensional data for the analysis of computer simulations using the HyperSlice [36] method with Gaussian process model reconstruction. Our method relies on a theoretical understanding of how the data points are drawn on slices and then fits the formula to a user's machine using practical experiments. We also describe the typical characteristics of data when analyzing deterministic computer simulations as described by the statistics community. We then show the advantage of carefully considering how many data points can be drawn in real time by proposing two approaches of how this predictive formula can be used in a real-world system
Beschreibung:Date Completed 13.08.2018
Date Revised 13.08.2018
published: Print-Electronic
Citation Status PubMed-not-MEDLINE
ISSN:1941-0506
DOI:10.1109/TVCG.2016.2532333